now tiled windows can be resized/moved, their floating state will be toggled implicitely
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parent
9449ea3e00
commit
d1ce3eac33
4
dwm.1
4
dwm.1
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@ -117,13 +117,13 @@ Quit dwm.
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.SS Mouse commands
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.SS Mouse commands
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.TP
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.TP
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.B Mod1\-Button1
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.B Mod1\-Button1
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Move current window while dragging (floating layout only).
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Move current window while dragging. Tiled windows will be toggled to the floating state.
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.TP
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.TP
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.B Mod1\-Button2
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.B Mod1\-Button2
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Zooms/cycles current window to/from master area (tiled layout only).
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Zooms/cycles current window to/from master area (tiled layout only).
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.TP
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.TP
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.B Mod1\-Button3
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.B Mod1\-Button3
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Resize current window while dragging (floating layout only).
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Resize current window while dragging. Tiled windows will be toggled to the floating state.
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.SH CUSTOMIZATION
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.SH CUSTOMIZATION
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dwm is customized by creating a custom config.h and (re)compiling the source
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dwm is customized by creating a custom config.h and (re)compiling the source
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code. This keeps it fast, secure and simple.
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code. This keeps it fast, secure and simple.
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12
dwm.c
12
dwm.c
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@ -335,15 +335,19 @@ buttonpress(XEvent *e) {
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focus(c);
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focus(c);
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if(CLEANMASK(ev->state) != MODKEY)
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if(CLEANMASK(ev->state) != MODKEY)
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return;
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return;
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if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) {
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if(ev->button == Button1) {
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if(!isarrange(floating) && !c->isfloating)
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togglefloating(NULL);
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else
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restack();
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restack();
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movemouse(c);
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movemouse(c);
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}
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}
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else if(ev->button == Button2)
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else if(ev->button == Button2)
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zoom(NULL);
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zoom(NULL);
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else if(ev->button == Button3
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else if(ev->button == Button3 && !c->isfixed) {
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&& (isarrange(floating) || c->isfloating) && !c->isfixed)
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if(!isarrange(floating) && !c->isfloating)
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{
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togglefloating(NULL);
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else
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restack();
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restack();
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resizemouse(c);
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resizemouse(c);
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}
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}
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